I am partnering with CAPCOM to give away two tickets to their Capcom Live show, coming to NYC for the first time on 9/29 at Gramercy Theatre! It’s the official Capcom concert, featuring a live rock band and orchestra performing the soundtracks from all the biggest Capcom games including Street Fighter, Mega Man, Resident Evil, Okami, Ace Attorney, Monster Hunter, and many more with a giant screen and light show. To enter the giveaway, click the link below! Giveaway ends Friday, Sept 21st. Tickets available at http://www.capcomlive.com
The World Health Organization (WHO) recently added a new “Gaming Disorder” diagnosis, described as a pathological addiction to video games. Breaking things down and offering an alternative perspective, is Psychology and Data Analytics expert in eSports and video games, as well as the founder of GirlGamerVogue.com, Narz.
In this exclusive podcast interview led by GGT Founder Adesina “Desi” Sanchez, Narz explains the psychology behind video game design, how it intersects with Positive Psychology, and offers advice to those who are dealing with an overuse of video games, as well as a less pathological view of why young people are so drawn to them.
And bookmark their site, http://www.GamesGeeksTech.com for more inspiring and fun stories on gaming, tech and general geekery, and for their weekly podcast segment, the GGT Talk on The Grindhouse Radio which reaches 3.5-4 million listeners weekly :).
Stay in touch with them by following us @GamesGeeksTech on Twitter, Instagram, Facebook & Twitch!
Tell me your thoughts on video game addiction in the comments below!
With this new “Gaming Disorder” diagnosis from the World Health Organization, I thought it was time to roll up my sleeves and get my hands dirty talking about the topic since no one seemed to be trying. Join me this week on Games Geek Tech where I offer a new perspective on video game addition using positive psychology and game design.
Tune in and listen to my 3-min break down starting around the 90-minute mark: